Kingfisher Resort Vancouver
Immersive Experience for Healing Caves
VR experiences for training, product demos and tours that let users explore virtual spaces, products and scenarios.
SuperPixel develops virtual reality experiences for training, product demonstrations and guided tours, combining 3D environments with interactions users can explore.
Trusted by
Some ideas are easier to understand when people can explore them rather than watch from a distance. VR creates opportunities to move through environments, examine objects and experience scenarios from a first-person perspective.
SuperPixel brings together 3D environments, visual storytelling and interaction design to shape these experiences around a clear purpose. The focus is on what audiences discover and understand as they move through the virtual space.
Two questions come first — what the surface itself can hold, and where the audience will be standing
while it plays. The creative route and the technical route are drawn together from those answers.
Facades, plazas and large exterior structures, where the building’s own geometry decides how each sequence gets built.
Best For:
Building Launches / City Celebrations / Anniversaries / Public Landmarks / Large-format Storytelling
Live rooms, where the visuals have to land on cue with the speaker, the reveal, the music and the lighting plot.
Best For:
Gala Nights / Keynotes / Award Shows / Conference Stages / Brand Events
Walls, ceilings, columns and shaped surfaces inside a venue, mapped so the room carries the content instead of a screen.
Best For:
Lobbies / Atriums / Showrooms / Hotel Interiors / Corporate Spaces
Projected content that reacts in real time to touch, movement, cameras or sensors rather than running as a fixed loop.
Best For:
Flagship Stores / Science Centres / Airport Terminals / Trade Show Stands / Campus Spaces
Multi-surface rooms, galleries and visitor routes, planned so projection, screens, sound and interaction work as one environment.
Best For:
Visitor Centres / Museums / Touring Exhibitions / Immersive Rooms / Cultural Programmes
A predictable five-step process. No surprises, no scope creep.
Brief, audience, message, success metrics
Script, style frames, storyboard
Illustration, animation, sound design
Two structured rounds of revision
Final files, cutdowns, captions
FAQ
VR development costs depend on the number of environments, interaction complexity, 3D assets, supported devices and testing requirements. A guided virtual tour will have a different scope from a training simulation with multiple tasks and user responses. Share your brief, intended devices and experience requirements with SuperPixel, and we'll help define the production scope and estimate.
Timelines depend on whether we're building a guided walkthrough, an interactive product demonstration or a more complex simulation. Projects involving custom 3D environments, user interactions and headset testing generally require more development time. Once we understand your content, target devices and launch date, we can recommend a production schedule with clear review milestones.
Yes. SuperPixel can develop VR experiences around practical learning scenarios, such as exploring equipment, following a procedure or navigating a simulated environment. We first identify what users need to learn or practise, then plan the virtual setting and interactions around those tasks. The level of interactivity and any performance-tracking requirements would be discussed during scoping.
Yes, existing 3D assets can be a useful starting point for VR development. Depending on their format and condition, models may need adjustments to geometry, textures or file size to perform smoothly in a real-time environment. Share your CAD files, 3D models or technical references with us, and we'll review what can be reused and what needs further preparation.
That depends on how your audience will use the experience. A fully immersive VR application typically requires a compatible headset, while some virtual environments can also be adapted into desktop-based interactive experiences. We'll discuss the intended devices, venue setup and user experience before recommending the right approach. Headset compatibility and any equipment requirements should be confirmed during project planning.
Yes, updates can be planned depending on the project setup and available source files. For example, a product demonstration may need new models when a product range changes, while a training experience may require revised procedures or additional scenarios. We can review the existing build and assess what can be updated, reused or developed separately before confirming the additional scope.
TESTIMONIALS
Send the venue, the date, and whatever reference exists — a phone photo of the wall is enough to start.
You’ll get our first questions back, plus a clear next step.